The programmer(s) might be the hardest due to skills and experience, artists should be easier as anyone with drawing skills will work. Hopefully this has help with planning of this kind of project and more members will find interest with it and might volunteers. So one of your programmer’s jobs should be to extract each sprite and give to your artist, and then reinsert the sprites into rom to check for any errors You should also look for a programmer that’s familiar with the type of Moemon Rom you want to use (GBA,DS), and has experience with modding that type of rom and who’s willing to troubleshoot any problems and fix the rom as your team goes, that’s why my team had problems with sprites not using the correct colors and being the wrong file size. This will let you change and update any sprite that doesn’t fit in with the rest and add a personal touch to this project. My suggestion for that would be to create a bunch of blank models for your stages of WG in a few different poses to keep it fresh and then just color and slap on the key features of each mon. Weight gain will require you to redraw all 772 for it to work so your going to need a team of artist willing to work on this project. If you want a pokemon styled game with your choice of expansion in it then the two above games are ideal as the target sprites are already human like, but this idea was easy for breast expansion as all my team really needed to do was add boobs of gradually increasing size to the existing sprites. Indeed, it can be done as someone/group has done this with those pokemon games to make the Moemon, and Touhoumon games and many more. So good luck with this and succeed where my group failed Also decide what fetish your going for and how each moemon changes to keep things constant, if your going solo your fine but a group you’ll need to plan this and divide up the work as you’ll be working on 772 sprites if this is Moemon Emerald ver This might be a wordy reply but just take this, if you want to change the Moemon sprites themselves it’ll be a lot of work, so make sure you really want this and take your time on it or can find a good size group to help work on this. Our group’s main member made a a pokemon ruby hack with all the female trainers were given huge breast that gave us this idea, and I’ve been wanting to try that idea but with Moemon instead, but only for the trainers. the other issue was also getting the new sprites to actually work, even using the same pallet of colors we found there were problems with some now displaying correctly and base on the tool we used we could find that the sprite end up being too big for the rom or the tool we used could only pull out negative colors The issue was with so many touhoumon sprites and there was less then the original 151 pokemon that we couldn’t keep going as we all lost interest due to personal lives. I'm planning to upload these to a file-sharing site, maybe by next week.I was part of a group that tried something like that more for BE, WG and a few other fetishs years ago with a Touhoumon firered ver but it proved to be too much for us and the project died. zip file and place it in the mods folder (which is found in the data folder).ĮDIT: Reattached the Dropbox links, apparently the links were changed. Long story short, in Gen VI, they had pure black outlines. It seems that there's a rendering error when you go past 32 pixels.Īs for the Item Sprites, it seems that most of the Gen III sprites were recycled for Gen VI, removing their "anti-aliased" characteristics, making them more visually appealing. I also horizontally modified Steelix, Groudon, and Kyogre's body parts in order to fit the 32x32 sprite dimension. Regarding the Monster Sprites (or the Party/PC icons), I tried to align most of them to the original Gen III sprite's position in order to fit in the PC boxes (Unfortunately, most of the Gen VI sprites were "tall" sprites so they couldn't handle the box fit inside the box).
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